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Structured generation with outlines

Generate RPG characters following a pydantic.BaseModel with outlines in distilabel.

This script makes use of LlamaCppLLM and the structured output capabilities thanks to outlines to generate RPG characters that adhere to a JSON schema.

Arena Hard

It makes use of a local model which can be downloaded using curl (explained in the script itself), and can be exchanged with other LLMs like vLLM.

Run
python examples/structured_generation_with_outlines.py
structured_generation_with_outlines.py
# Copyright 2023-present, Argilla, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

from enum import Enum
from pathlib import Path

from distilabel.llms import LlamaCppLLM
from distilabel.pipeline import Pipeline
from distilabel.steps import LoadDataFromDicts
from distilabel.steps.tasks import TextGeneration
from pydantic import BaseModel, StringConstraints, conint
from typing_extensions import Annotated


class Weapon(str, Enum):
    sword = "sword"
    axe = "axe"
    mace = "mace"
    spear = "spear"
    bow = "bow"
    crossbow = "crossbow"


class Armor(str, Enum):
    leather = "leather"
    chainmail = "chainmail"
    plate = "plate"
    mithril = "mithril"


class Character(BaseModel):
    name: Annotated[str, StringConstraints(max_length=30)]
    age: conint(gt=1, lt=3000)
    armor: Armor
    weapon: Weapon


# Download the model with
# curl -L -o ~/Downloads/openhermes-2.5-mistral-7b.Q4_K_M.gguf https://huggingface.co/TheBloke/OpenHermes-2.5-Mistral-7B-GGUF/resolve/main/openhermes-2.5-mistral-7b.Q4_K_M.gguf

model_path = "Downloads/openhermes-2.5-mistral-7b.Q4_K_M.gguf"

with Pipeline("RPG-characters") as pipeline:
    system_prompt = (
        "You are a leading role play gamer. You have seen thousands of different characters and their attributes."
        " Please return a JSON object with common attributes of an RPG character."
    )

    load_dataset = LoadDataFromDicts(
        name="load_instructions",
        data=[
            {
                "system_prompt": system_prompt,
                "instruction": f"Give me a character description for a {char}",
            }
            for char in ["dwarf", "elf", "human", "ork"]
        ],
    )
    llm = LlamaCppLLM(
        model_path=str(Path.home() / model_path),  # type: ignore
        n_gpu_layers=-1,
        n_ctx=1024,
        structured_output={"format": "json", "schema": Character},
    )
    # Change to vLLM as such:
    # llm = vLLM(
    #     model="teknium/OpenHermes-2.5-Mistral-7B",
    #     extra_kwargs={"tensor_parallel_size": 1},
    #     structured_output={"format": "json", "schema": Character},
    # )

    text_generation = TextGeneration(
        name="text_generation_rpg",
        llm=llm,
        input_batch_size=8,
        output_mappings={"model_name": "generation_model"},
    )
    load_dataset >> text_generation


if __name__ == "__main__":
    distiset = pipeline.run(
        parameters={
            text_generation.name: {
                "llm": {"generation_kwargs": {"max_new_tokens": 256}}
            }
        },
        use_cache=False,
    )
    for num, character in enumerate(distiset["default"]["train"]["generation"]):
        print(f"Character: {num}")
        print(character)

# Character: 0
# {
# "name": "Gimli",
# "age": 42,
# "armor": "plate",
# "weapon": "axe" }
# Character: 1
# {"name":"Gaelen","age":600,"armor":"leather","weapon":"bow"}
# Character: 2
# {"name": "John Smith","age": 35,"armor": "leather","weapon": "sword"}
# Character: 3
# { "name": "Grug", "age": 35, "armor": "leather", "weapon": "axe"}